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Roy (aka “The SmithBot”) presents us with a hands-on information to turning your neighborhood, metropolis, state, or favourite Nationwide Park right into a 3D printable topographic map.
Posted on December 18, 2015
by
Roy Smith – Visitor Contributor
Just a few months in the past my good friend Barney mentioned, “Are you able to 3D print Thousand Palms Canyon?”
I knew what he meant: all of the hills and gulleys and panorama options we’re conversant in. “No,” I mentioned. “That’s unattainable.” However the concept stored bugging me. Why not? So I did what any of you’ll do in the midst of a sleepless evening: I went on-line. Huh! Not unattainable, however perhaps a bit bit tough. Beneath are the step-by-step directions to create a 3D topographic map.
Creator’s Notice: I’m utilizing Photoshop and 3DS Max on a PC to edit recordsdata and export them to my MakerBot Replicator 2, so this process is perhaps completely different for you should you’re utilizing different software program. I wager it will likely be comparable sufficient for this information to be helpful, although.
Replace (Might 2016): There was a bit of software program developed to help within the STL map producing device. The hyperlink for the free STL creator is right here: http://jthatch.com/Terrain2STL/. The unique article is under and produces the next decision STL, if that’s wanted.
1. Obtain and set up Google Earth.
2. Obtain and set up MicroDEM – a free utility out there by means of the U.S. Naval Academy web site. Set up entails two steps – obtain and run the installer first, then change the executable with the newest model (out there as a separate obtain).
3. Obtain and set up the srtm4.1 plugin for Google Earth (Notice: clicking on this hyperlink could routinely obtain the srtm4.1 plugin, relying in your browser).
4. In Google Earth, the SRTM4.1 will seem underneath “My Locations” within the navigation on the left. Click on on the small “Elevation” sq., and a grid of bins ought to seem on the globe picture (Picture “A”);
5. Click on on one of many bins that features topography you wish to print;
6. A window will seem (You may have to scroll down). Click on on the hyperlink as in Picture “B”;
7. The auto-download most likely gained’t work, so copy the url as instructed, and paste it into your browser, as proven in Picture “C.” This obtain could take a couple of minutes;
8. Unzip the downloaded archive. The one file you want is the .asc file. Put it someplace you could find it simply. Toss the remainder;
9. It is advisable to use MicroDEM to interpret the altitude information. (Don’t attempt utilizing any of the opposite “useful” instruments on the Web to open this sort of file – a few of them are nasty viruses!);
10. In MicroDEM, go to File>Open>Open DEM and find your file;
11. Right here’s the tough half: You most likely don’t know what you’re . No highways, no names of cities, no identifiers of any variety! So that you’ll have to reference back-and-forth with another map to slender down the world you wish to print. When you determine which a part of the map you wish to zoom in on, use the “Subset & zoom” device (dotted border) from higher left to decrease proper to zoom in (Picture “D”);
12. Proper-click on the map and select “Legends/marginalia,” and ensure not one of the bins is chosen (do not forget to take away the gridlines);
13. Proper-click once more, choose Show parameter>Elevation>Grey scale. That is the picture you’ll use in your 3D program to create a displacement map so as to print your topographical 3D mannequin (Picture “E”);
14. Choose File>Save picture, and select no matter picture format works greatest in your 3D program (I take advantage of jpeg);
15. Give up out of MicroDEM and open Photoshop or no matter image-editing program you utilize. Open the file you simply saved. Examine to find out picture measurement, and jot it down. Mine occurred to be 860×650 pixels. Which means, once I create a airplane object in 3DS Max it will likely be, like, 8.6in x 6.5in or 860mm x 650mm or no matter models you like (Picture “F”). Shut the file;
Editor’s Notice: If you do not have Photoshop there are many different choices for checking the size of a picture. In Home windows Explorer single-clicking an image file will show the size within the information panel on the backside of the window.
16. Open your 3D program, create a airplane with comparable dimensions (You may want to change width for size), and provides that airplane LOTS of segments, like, 430×325. I divided dimensions in half (Picture “G”);
17. In 3DS Max (or no matter you’re utilizing), choose the airplane, go to the Modifier Checklist, scroll right down to “Displace,” and add your grayscale map to create the terrain you need. Alter “energy” to magnify the peak of the mountains nonetheless you like. Drawback is, a airplane has solely two dimensions, so you possibly can’t print it with a 3D printer irrespective of what number of mountains it has (Picture “H”);
Editor’s Notice: If you do not have entry to 3D Studio Max, concern not! Utilizing Roy’s directions as a common guideline we accomplished these steps with Blender (a free 3D enhancing device).
18. Convert the airplane to an Editable Poly, choose solely the outermost vertices (“choose border” in 3DS Max), and drag all of them down fairly far on the Z axis until they’re away from all the things else. Then “Make Planar” on “Z,” which ought to line up all of the vertices you chose to have equal “Z” values. With that border nonetheless chosen, click on on “Cap.” That completes a 3D printable object (Picture “J”);
19. Transfer the underside “cap” up close to to the bottom level of your topography, however not too shut, otherwise you threat breaking your printed map whenever you pry it off your construct floor on the finish of this course of;
20. Choose your topo map object and export it as a StereoLitho (STL) file;
21. Open MakerWare, MatterControl, or no matter you’re utilizing to drive your printer, and add your STL object, scaling it to suit your print mattress comfortably (Picture “Okay”);
22. Print it! This can take a very long time to print. My map took virtually 4 hours, however the element is superb. This printed object is just about 4.75in x 3.5in (Picture “L”).
This will appear to be an extended, troublesome course of, but it surely’s really fairly simple should you comply with each step to the letter. Consider me: It is going to be so much simpler so that you can undergo these steps than it was for me to determine them out.
In the event you discover any errors on this article, please level them out, and I’ll do my greatest to repair them.
Good printing!
Roy Smith
The Smithbot
(Replace 2019)
At MatterHackers, we’re all the time on the lookout for enjoyable and fascinating new tasks that we are able to incorporate 3D printing and digital fabrication into. I had remembered seeing this older MatterHackers article by Roy Smith, but it surely was made clear that this system wouldn’t enable for the options that make areas recognizable: buildings! With that, I got down to devise and doc a course of.
Methodology 1: 3D Map, no Topography
I used to be capable of finding a few completely different strategies, each free and paid for that labored okay, however the most effective I might discover for my functions was utilizing a sequence of various packages to transform information from Google Maps. I wished to begin off with one thing that was a recognizable panorama or held some significance for MatterHackers, so I’ll use New York Metropolis, particularly the world across the Empire State Constructing and a few portion of Downtown Los Angeles.
- Go to opensteetmap.org and discover the situation that you just wish to 3D print. This can make the most of the information inside Google Maps to create 3D fashions of the world seen within the viewport.
- Click on Export to export a .osm file.
- Obtain and set up OSM2World from osm2world.org
- As soon as put in, open OSM2World and import the map.osm file you exported already. After a minute or so, you need to see a 3D mannequin of your metropolis.
- From OSM2World, you possibly can export an Obj file, which some slicers can’t work together with and can want conversion. At this level you wouldn’t wish to print it both; this mannequin will want fairly a little bit of cleanup.
- Open up Netfabb and import the Obj file. It is advisable to delete a few of the artifacts from the surroundings that couldn’t be translated correctly and make the completed mesh printable.
- Utilizing the airplane minimize sliders, take away the options that reach previous the a part of your metropolis that you just wish to hold, just like the highways and jagged edges the place the map ends.
- Choose town part that you just wish to hold and open up the restore device
- Use the floor choice device to pick out the land under all of the buildings
- Click on the “Extrude Surfaces” device and ensure the “3D-Extrude” tab is chosen and “Easy” and “Thickening” choices are chosen as properly.
- Change “Shift” to 100mm (constructive or destructive, whichever method extrudes it away from the buildings). Then click on apply.
- Now that the land has thickness, click on “Run Restore Script” and “Prolonged Restore.” Netfabb will try and merge all of the shells into one mannequin, relatively than one with many particular person elements.
- In the event you’re fortunate, you’ve gotten one shell and all the things appears proper, nonetheless, odds are your mannequin wants a bit extra repairing.
- Click on the left facet of the field subsequent to the Z Lower Aircraft slider, this can disguise something under the minimize airplane.
- Have a look at the mannequin from the underside and verify to see should you can see any blue triangles. This might imply you’ve gotten buildings that aren’t hooked up but, or your constructing has overhangs on it that want eradicating.
- Use the “Choose Shells” device to pick out the principally completed mannequin, then right-click and conceal triangle. This can make it simpler to see the opposite shells that aren’t related
- Manually choose the underside surfaces of every of those shells, then extrude them down far sufficient to stay into the land.
- Do one other Prolonged Restore to merge it with the remainder of the mannequin and apply the restore if all of it appears good (I decide to not take away the outdated half in case I want to return for restore.
- Use the Z airplane minimize to chop off the underside of the land and make it fully flat and should you need, use the extruded surfaces device once more to thicken the bottom).
That covers Methodology 1. There’s so much that goes into it, however in the long run, you should have a reasonably detailed and actually enjoyable mannequin which you can print and modify as you need.
Methodology 2: 3D Map with Topography.
The information that’s gathered by Google Maps doesn’t embrace any kind of topographical information. It is aware of that there are buildings, the place they’re, the place the roads are, what number of lanes, however San Francisco’s panorama (a notoriously hilly metropolis) would look precisely the identical as Houston (one of many flattest cities within the US). Conveniently, there’s a web site that may convert the information from Google Maps, NASA, and the US Geological Survey to create a way more correct cityscape with included topography.
- Go to CADmapper.com
- Zoom out and in, drag the corners of the choice field, and pan the viewport to alter your number of map you’d wish to obtain. The free model limits you to 1 sq. kilometer, however you possibly can choose between 1 and 100 sq. kilometers for $6 to $65.
- Export utilizing SketchUp 2015+, choose to incorporate 3D Buildings, and set false peak to twenty meters, verify the field for Topography, and Street Geometry is as much as you (mesh surfaces will permit you to extrude the roads however to make them printable will take much more work to make them prepared for that).
- Click on “Create File” and CadMapper will start merging all the information it must create a workable 3D mannequin.
- When it’s accomplished, obtain the completed file and open it up utilizing SketchUp 2015 or newer.
- Below the “Window>Default Tray” Toolbar, make sure that “Layers” is chosen so you possibly can see and choose the layers throughout the map.
- You’ll be able to select to maintain all of the layers, which would require extra cleanup and tuning to get proper, or you possibly can hold the primary ones to get it printable. Buildings and Topography are the vital ones.
- When you’ve deleted the layers you don’t need, set up the STL Import & Export Extension, and export the map as an STL.
- With the exported STL, you possibly can then import this into NetFabb and start modifying the mesh utilizing the Restore device.
- Use the floor choice device to pick out the land under all of the buildings
- Click on the “Extrude Surfaces” device and ensure the “3D-Extrude” tab is chosen and “Easy” and “Thickening” choices are chosen as properly.
- Change “Shift” to 100mm (constructive or destructive, whichever method extrudes it away from the buildings). Then click on apply.
- At this level, should you selected to maintain the roads, you’ll have to undergo by hand and restore every of them, give them thickness, and ensure there aren’t overlapping triangles; a easy Prolonged Restore just isn’t going to chop it right here.
- Now that the land has thickness, click on “Run Restore Script” and “Prolonged Restore.” Netfabb will try and merge all of the shells into one mannequin, relatively than one with many particular person elements.
- In the event you’re fortunate, you’ve gotten one shell and all the things appears proper, nonetheless odds are your mannequin wants a bit extra repairing.
- Click on the left facet of the field subsequent to the Z Lower Aircraft slider, this can disguise something under the minimize airplane.
- Have a look at the mannequin from the underside and verify to see should you can see any blue triangles. This might imply you’ve gotten buildings that aren’t hooked up but, or your constructing has overhangs on it that want eradicating.
- Do one other Prolonged Restore to merge it with the remainder of the mannequin and apply the restore if all of it appears good (I decide to not take away the outdated half in case I want to return for restore.
- Use the Z airplane minimize to chop off the underside of the land and make it fully flat and should you need, use the extruded surfaces device once more to thicken the bottom).
Methodology 2 is fairly simple and can provide some fascinating depths to your topographical maps and makes for excellent HexTiles of a few of our favourite areas!
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